Automatic Outfit Toggle Creator
Drop it on an outfit prefab root. Every mesh underneath gets a VRCFury Toggle, laid out in your menu as
Outfits/OutfitXY/Top, Outfits/OutfitXY/Jeans and so on.
Addon for VRCFury
Listing for VRCFury Auto Tools
https://ToffelsKater.github.io/VRCFuryAutoTools/index.json
Drop it on an outfit prefab root. Every mesh underneath gets a VRCFury Toggle, laid out in your menu as
Outfits/OutfitXY/Top, Outfits/OutfitXY/Jeans and so on.
Add it to an avatar or outfit root. Bones no mesh is weighted to are removed at build, cutting bone count and improving your performance rating. PhysBones, constraints and animated bones are left alone.
List the meshes you actually use. Every bone in their armature that they aren't weighted to is removed at build. Hips, Spine, Chest, Upper Chest, Neck and Head are kept by default, each with its own toggle.
Add it to an avatar and every humanoid bone gets a PhysBone collider sized to its length and the mesh around it. On any other bone it covers that bone and all its children. Colliders appear as soon as you add the component, ready for your PhysBones to use.
Add it to an avatar and a copy appears next to it with its own copies of your materials on mobile shaders, PC-only components removed, VRChat constraints and capped copies of big textures. Your originals stay untouched. It keeps the blueprint ID, so switch the SDK to Android and upload it as your Quest version.
Addon for VRCFury: automatic outfit toggle creator, zero-weight bone remover, mesh bone stripper, PhysBone collider creator and Quest copy creator. Uses only VRCFury's public API.